Steam Video Game Reviews Classifier
Abstract
This paper leverages a dataset generously provided by the Steam community, encompassing over 37 million
user recommendations for various video games. These meticulously cleaned and preprocessed data originate
exclusively from the Steam Store, a platform for online downloadable content in the realm of video games. The
primary objective of this study is to conduct a sentiment analysis of user comments within the Steam Store,
discerning both negative and positive emotions. The dataset comprises three distinct subsets, and this study
focuses exclusively on the recommendations dataset for its analysis.
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References
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L. Eberhard, P. Kasper, P. Koncar, and C. G¨utl, “Investigating helpfulness of video game reviews on the steam platform,” in 2018 Fifth International Conference on Social Networks Analysis, Management and Security (SNAMS). IEEE, 2018, pp. 43–50.
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- Conceptualization
- Data curation
- Formal Analysis
- Investigation
- Methodology
- Software
- Validation
- Visualization
- Writing - original draft
- Writing - review & editing
- Conceptualization
- Data curation
- Formal Analysis
- Investigation
- Methodology
- Software
- Validation
- Visualization
- Writing - original draft
- Writing - review & editing
- Conceptualization
- Data curation
- Formal Analysis
- Investigation
- Methodology
- Software
- Validation
- Visualization
- Writing - original draft
- Writing - review & editing
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